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2026-01-26Formatting and fixing the examples. More work on charting.Calvin Rose-0/+2
2026-01-23Switch over to using a pointer for backing buffer.Calvin Rose-0/+5
2026-01-04Add gfx2d-shader module for dynamically generating shaders.Calvin Rose-1062/+0
2026-01-04Remove line/rect primitives.Calvin Rose-39/+1
2026-01-04Allow bypassing mangling with string literal type.Calvin Rose-1/+1
2026-01-03Add test for head/tail for intersections in scanlines.Calvin Rose-71/+55
2026-01-03Add first implmentation of path stroke.Calvin Rose-132/+169
2025-12-23More work on 2d vector abstraction.Calvin Rose-38/+89
2025-12-22Add stub for outline-path to gfx2d.Calvin Rose-4/+46
2025-12-21Add more tests for fill-path and text measurement.Calvin Rose-175/+74
2025-12-21Add donut test for fill path.Calvin Rose-37/+50
2025-12-21WIP on bezier stroke.Calvin Rose-46/+125
2025-12-20Add star example and remove some code.Calvin Rose-3/+3
2025-12-20Remove triangle functionality.Calvin Rose-1/+1
2025-12-20Remove triangle functionality.Calvin Rose-71/+1
2025-12-20Handle issue with path-fill-2 and cases where x=0.Calvin Rose-12/+16
2025-12-20Add more macros and better path fill algorithmCalvin Rose-13/+64
2025-12-18Add better path fill algorithm.Calvin Rose-152/+268
2025-12-15Change implicit dependency addition.Calvin Rose-6/+51
2025-12-15Inline gfx2d functions.Calvin Rose-19/+22
2025-12-15Add native builds, make gfx2d faster with static internal functions.Calvin Rose-40/+43
2025-12-15Add code for fill path.Calvin Rose-0/+88
2025-12-14Simple font specification is now a keyword.Calvin Rose-19/+19
2025-12-14Add chart example for gfx2d.Calvin Rose-20/+35
2025-12-14Add more bitmap fonts.Calvin Rose-8/+31
2025-12-14More work on simple text rendering.Calvin Rose-70/+61
2025-12-14Add simple test for rendering text.Calvin Rose-3/+183
2025-12-14More work on default font rendering.Calvin Rose-4/+40
2025-12-13More filetypes for gold images.Calvin Rose-2/+6
2025-12-13Add test cases for image comparison.Calvin Rose-12/+9
2025-12-13Add gold images to test suite for gfx2dCalvin Rose-2/+6
2025-12-12Add blend functions.Calvin Rose-6/+49
2025-12-12More stb compilation to separate file.Calvin Rose-29/+122
2025-12-10Clean up cjanet binding generation code.Calvin Rose-1/+1
2025-12-10Add triangle rendering code.Calvin Rose-21/+75
2025-12-09Add stub test suite.Calvin Rose-7/+58
2025-12-08Add provisional clipping to line drawing.Calvin Rose-3/+4
2025-12-08Add better, extensible macro system to cjanet.Calvin Rose-32/+131
2025-12-07Integrate cjanet into build process and add gfx2d.janetCalvin Rose-0/+176
2025-03-09final fix for getting spork building and tests working on Windows ARM64 - see...Bob Tolbert-1/+3
2025-02-20Remove dead code.Calvin Rose-1/+0
2025-02-20Address issue #209 - ARM mulmod implCalvin Rose-6/+15
2024-09-25Fix issue 198 on windows.Calvin Rose-0/+1
2024-09-24Start adding more windows testing.Calvin Rose-0/+2
2024-09-16Fix #198 - Check for unintialized raw stream.Calvin Rose-0/+1
2024-09-01Fix typosCaleb Figgers-1/+1
2024-09-01Revert 1 commitsCaleb Figgers-222/+225
2024-09-01Fix typosCaleb Figgers-225/+222
2024-06-23Implement Base64 in CJakub Pieńkowski-0/+156
2023-11-01Add option to convert :null to nil on encode.Calvin Rose-0/+4